First, these are from the menuing program and show a 3D universe and a regular sector based universe.
Here's the different windows for the sector program:
This is the sector map in "map mode." Should be easy to use.
The system program looks like this:
The system generation program going through it's (interactive) paces:
Note how it's using Zhodani words in the last step.
And here's the encounter table trade and world detail generator programs:
The last sample is from the word generator:
This one is very dated, it looks a bit better than this.
The design goal for these programs has never been the above. Instead, these a only aids to get the following print-outs:
A Familiar Subsector
A Familiar Sector (compressed)
Map key for above
A Familiar System
A New Shot of a Familiar Subsector
A View of the Classic Universe (compressed)
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